Try next: "show the console resized taller with transcript and tool calls side by side" · "collapse the TTS settings behind one chip" · "put the transcript tab badge on new speech only"
Try next: "dock the popout into the right column instead" · "show the popout while the bot is speaking" · "add speaker-level jump marks to history"
Try next: "show it mid-speak with a stop button" · "keep the settings row collapsed behind one chip" · "same composer in a DM"
Try next: "sort In voice by who is talking" · "add a search field above favourites" · "show the column when nobody is in voice"
Try next: "pause the ticker on hover and show the last five" · "show the console one step open, mid-drag" · "put the TTS bubble in the away-from-call strip too"
{ "before": ["stream"], "after": ["self_mute","stream"], "channel": "VC-oboys" }
{ "before": ["stream"], "after": ["self_mute","stream"], "channel": "VC-oboys" }
Try next: "show the strip collapsed to a badge when the console is open" · "mock the guild switch with a second call running" · "add a DM-only mobile tab"
What I assumed from your answers: one guild picked in the header, observe-first with a Takeover toggle that unlocks manual sends, call bar that stays pinned, tool-call cards in a bottom console that peeks with one card visible, client health as compact header indicators, and the full roadmap surfaced (voice, TTS, STT, video) with unbuilt paths shown as disabled rather than hidden.
Nicknames are primary with the username in mono underneath. Nothing here borrows Discord's own interface — it is Nocturne: desaturated ground, outlined actions, accent as line and glow, status carried by shape and tone rather than colour.
{ "channel_id": "104…881", "self_mute": true,
"monitor": true }
{ "session": "aab1", "participants": 4,
"codec": "opus/48000" }
Try next: "take 1b's pinned call bar into 1a" · "show 1a with the console fully open" · "mock the DM and group-chat view"